Dimension 02

Game Dev

Where mathematics becomes interactive. Alien Escape, procedural generation experiments, and the math hiding inside every game mechanic.

Projects

Games & experiments

Live · Game

Alien Escape

A browser-based escape experience built on procedural challenge generation. Every mechanic is grounded in mathematical logic — probability, graph theory, spatial reasoning.

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Essay

Game Design Is Applied Math

Loot tables are probability distributions. Level design is graph theory. Difficulty curves are calculus. Every interesting game mechanic has a mathematical spine.

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In progress

Procedural World Generator

Using Perlin noise, Voronoi tessellation, and cellular automata to generate infinite worlds with mathematical coherence. Coming soon.

In progress —
Deep dive

The Math of Fair Randomness

Why "feels random" is different from "is random". Pseudo-RNG, distribution shaping, the gambler's fallacy, and why pity systems work.

Read on X ↗